Where do you need to go to commit changes for a custom object in a Scratch Org?

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To commit changes for a custom object in a Scratch Org, you would go to the User Story. Within the context of Copado, a User Story is the work item that represents the changes you are making, which can include changes to custom objects. This is where developers can capture specific changes, link them to a user story, and then manage the deployment of those changes from the Scratch Org to ensure everything is well-documented and tracked.

By using the User Story to commit changes, it allows for better collaboration within teams and ensures that all necessary context around the change is maintained. This is particularly important in a version control environment where multiple developers may be making changes at the same time, and clear documentation and tracking help avoid conflicts.

The other choices, such as User Story Operations, DX Panel, and Scratch Org Wizard, each serve different purposes in the Copado environment. However, the User Story is the primary location through which changes to custom objects are committed, making it the correct choice for this question.

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